Don't be like old Cobey...a lesson in context

When I was young… When I first started composing, I had already completed grades 1-5 of the ABRSM music exams for piano. However, I am pretty sure I had not taken the separate music theory exam. I composed largely by ear, with only a basic understanding of chords and scales. When writing songs, I usually chose a key, typically C or G, and stuck to the diatonic chords present in the key, occasionally adding a dominant seventh....

March 18, 2023 · 3 min

The Fall of Weyn - Part 1

Basic premise The Fall of Weyn (feat. Joshua Taipale) by cbx33 The Fall of Weyn is my latest track and it was an absolute blast to compose and produce. It’s a track that’s been in my head for over a year, going around and around. I was playing with the main theme for Kintovia II one day and gave a minor version a try and then decided to just see where it went, originally just singing it into a voice recorder app....

March 13, 2023 · 4 min

Farewell to an Old Friend...

A little problem It’s time to announce - over the next few days/week you’ll notice a shift from me from using my old pseudonym cbx33, to my new one Cobey Rokes. It was a very hard thing to do, and I agonised over it a lot. cbx33 has been with me for a very long time, but the truth was it was not memorable, nor did it stand out. Most of my friends had to ask me for links to my pages, songs etc, and visually it was just too short and got lost....

March 4, 2023 · 2 min

The Post-Release Depressive Death Spiral

I wanted to talk about the Post-Release Depressive Death Spiral, something which I feel a lot of new and seasoned composers struggle with. What do I mean by the Post-Release Depressive Death Spiral? Read on. I think when we’re composing music we build it up in our minds. Sometimes, we build it up to a point where we think, “This is going to be the track that defines me”. We’ve worked so hard on it, often for days, weeks or even months and we build up this track to be something extraordinary....

March 4, 2023 · 4 min

Why I use proprietary tooling in my music

I’ve been working in the Open Source community now for a long time. It all started around 2004 after I graduated from university studying Acoustical Engineering and started working in web development for a small firm. (Nothing related to music or acoustics - I know. I’ll save that for another post.) I used Red Hat 9 on my desktop and quickly moved through Fedora Core 1 to 4. It felt great....

February 26, 2023 · 5 min

Modpuff

The initial curve and UI Today I present to you Modpuff. A script I devised for Reaper to try and make the initial attack on Wind VSTs a little more realistic. The tool takes a few inputs, a desired volume guideline CC channel, a set of notes and a few inputs via the UI and generates initial breath pulses on every note. Guideline CC channel The idea here is that you can draw a contour of the velocity of a phrase or section....

February 12, 2023 · 2 min

Interview - Joshua Taipale

Joshua Taipale Portfolio Twitter Welcome to the first of my interviews. For the first outing it’s none other than Video Game composer and awesome guitarist, Joshua Taipale. I had the wonderful opportunity to sit down with Joshua over Discord and discuss his musical influences and his approach to composition. What I loved about this interview was Joshua’s down to earth advice and constant drive to help others understand how music is appreciated and consumed....

February 4, 2023 · 9 min

Musicbx33 v1.0.1 released

Hey everyone! I just released my first Kontakt instrument called Musicbx33. It was a lot of fun to do and you can read about the process a little below. If you’d like to just get started? You can head on over to the VSTs page to read more and grab the download link. Selecting an instrument First I wanted to choose a good sounding instrument. My wife bought this music box for me a number of years ago and I spent a long time creating punched cards for it....

January 28, 2023 · 3 min

New Website Up

My new website is finally up and running! Welcome to my new home created using Hugo and PaperMod. A huge thank you to all those who have supported me in bringing this dream to life. I hope to be writing music for video games soon enough.

September 28, 2022 · 1 min