Modpuff

The initial curve and UI Today I present to you Modpuff. A script I devised for Reaper to try and make the initial attack on Wind VSTs a little more realistic. The tool takes a few inputs, a desired volume guideline CC channel, a set of notes and a few inputs via the UI and generates initial breath pulses on every note. Guideline CC channel The idea here is that you can draw a contour of the velocity of a phrase or section....

February 12, 2023 · 2 min

Interview - Joshua Taipale

Joshua Taipale Portfolio Twitter Welcome to the first of my interviews. For the first outing it’s none other than Video Game composer and awesome guitarist, Joshua Taipale. I had the wonderful opportunity to sit down with Joshua over Discord and discuss his musical influences and his approach to composition. What I loved about this interview was Joshua’s down to earth advice and constant drive to help others understand how music is appreciated and consumed....

February 4, 2023 · 9 min

Musicbx33 v1.0.1 released

Hey everyone! I just released my first Kontakt instrument called Musicbx33. It was a lot of fun to do and you can read about the process a little below. If you’d like to just get started? You can head on over to the VSTs page to read more and grab the download link. Selecting an instrument First I wanted to choose a good sounding instrument. My wife bought this music box for me a number of years ago and I spent a long time creating punched cards for it....

January 28, 2023 · 3 min

New Website Up

My new website is finally up and running! Welcome to my new home created using Hugo and PaperMod. A huge thank you to all those who have supported me in bringing this dream to life. I hope to be writing music for video games soon enough.

September 28, 2022 · 1 min